Iwata Asks - Nintendo DSi

3. A Little, but Packed Full

Iwata
Before we talked about the split into math and art editions, you had also discussed what should be carried over from past Brain Age games.
Kawamoto
Right. In the previous Brain Age games, four players could save their profile, and everyone could later on enjoy exhibiting their pictures together to compare them.
Iwata
Brain Age wasn’t just for basic training, but also included a number of methods for people who shared one Nintnendo DS system to better communicate with each other. Showing pictures together was one of those methods.
Kawamoto
Right. Dr. Kawashima has written a lot in his books about how communication can stimulate brain activity, so we decided to add a communicative element. As a side note, Animal Crossing gave us a hint as to how to do that.
Iwata
Animal Crossing?
Kawamoto
In Animal Crossing, sometimes when you write a letter to an animal, that animal will later show it to another player and say something like, “Look what he wrote!” We decided to do something like that for Brain Age.
Iwata
I see. The letters in Animal Crossing developed into the picture-drawing quizzes and word activities of Brain Age.
Kawamoto
We got a lot of ideas from Animal Crossing. For example, sometimes the animals say hello and tell you how many days it’s been since you met. We lifted that whole idea and used it.
Iwata
Wow. I didn’t know that came from Animal Crossing.
Kawamoto
It’s almost like I made Brain Age while looking at Animal Crossing! (laughs)

Going back to the saved profiles, this time the theme is “My DS”—players making their Nintendo DSi system specific to themselves. So one might naturally think that there would only be space for one profile, but if you did that the fun of communicating present in the previous games would be lost. So we came up with the Guest mode*4.

*4. Guest mode: This is designated the "Family or Friend" mode in the game.

Iwata
The Wii Fit video game has something similar. It allows visitors to try out playing the game.
Kawamoto
Usually a guest’s data wouldn’t be saved, but this time it can be. For example, the guest’s brain age, drawings, photos and voice can all be saved.
Iwata
In others words, what you might want to compare with someone.
Kawamoto
Exactly.
Iwata
So in addition to the My DS concept of one person, one Nintendo DS, you also included features that make possible the type of communication that was part of the appeal of Brain Age.
Kawamoto
We pursued both ideas—communication and one Nintendo DS per person—and the result was a savable guest mode.
Iwata
Next, I’d like to ask you about the new games that have been added. Which ones do you like, Takahashi-san?
Takahashi
One is an extremely simple exercise about recognizing photos.
Iwata
What’s it like?
Kawamoto
First a photo appears on the left side of the screen, and you have to remember it. Then it disappears and six photos appear on the right-hand side of the screen. Next the game asks you which of the photos is the one you saw earlier. That’s all. It’s very simple.
Takahashi
It really is simple, but then the difficulty increases. When I was asked which photo I had seen two photos ago, I had no idea at all!
Iwata
Only two photos before?
Takahashi
I was shocked at how I couldn’t remember. (laughs) But it seems a lot of people are that way.
Kawamoto
At first a lot of people are surprised at how they can’t do it. Of course, if you keep training, you’ll gradually improve.
Takahashi
Another fun one is kanji shooting.
Kawamoto
Kanji enemies appear, and you have to write those kanji. It’s like a shooting game, but with pictures and sound as weapons. I’ve always been the kind of person who loves video games, so I couldn’t help but put it in. (laughs)
Iwata
Did it stimulate your brain?
Kawamoto
Yes. Originally I was creating a kanji game aside from Brain Age, but I decided to throw it in. (laughs)
Takahashi
But if you get the strokes out of order, you can’t beat the enemy kanji. That’s because I’m no good at stroke order!
Kawamoto
That’s why it may be good for helping you study standard stroke order. The Art Edition uses kanji, but the Math Edition uses numbers. There’s an exercise in which numbers become the enemy. The images and sounds are a lot like those of a fighting game.
Iwata
Did your gamer’s instincts take over while you were making it?
Kawamoto
Yeah. (laughs) For example, if the numbers 2 and 9 appear, you have to write the total of 11. Whole atmosphere is sort of retro games, but I think it’s just what some people are nostalgic for.
Takahashi
And then there are the ones for those whose brain age has reached 20.
Kawamoto
Oh, right. I was just chatting with Dr. Kawashima one day, and when I told him that with past versions of Brain Age some people have quit playing once their brain age reached 20, he got really disappointed.
Iwata
Dr. Kawashima got disappointed? (laughs)
Kawamoto
So this time, when your brain age reaches 20, someone of a unique appearance comes out.
Iwata
Someone with a unique appearance? (laughs)
Takahashi
And he offers very strict instruction.
Kawamoto
He gives the player harder tasks.
Takahashi
So there’s a reason for people who have reached 20 to keep challenging themselves.
Iwata
But first you’ve got to reach brain age 20. So is 20 the end?
Kawamoto
Well…the unique person might assign you something additional, like a rank.
Iwata
Having been split into two new games, it isn’t Chotto at all! (laughs)
Takahashi
The play time for each session is short, but in its own way the game is packed full! (laughs)
Iwata
Kawamoto-san, does Brain Age Express feel like the third game in the series to you?
Kawamoto
It doesn’t really feel like Brain Age 3. It’s more like we gathered Brain Age into a form fit to download into your Nintendo DSi and walk around with. I hope people who haven’t played Brain Age before this will use Brain Age Express as an occasion to give it a try.
Iwata
Some people might think that, given the huge sales of the Brain Age series, there can’t possibly be anyone out there who hasn’t played it, but that’s not true at all. Compared to the number of consoles sold, the number of software sold doesn’t even come close.

After this game goes on sale and people learn the meaning of Chotto, I hope people who haven’t yet had the chance to try Brain Age, as well as busy people who haven’t played for a while, will once again enjoy training their brain!

Thank you very much, both of you.
All
You’re welcome.
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