Iwata Asks - Nintendo DSi

2. “You Got Me!”

Iwata
Abe-san, it looks like you’d rather not talk about you know what.
Abe
If possible, I’d rather not reveal it here. There’s some sleight of hand involved.
Iwata
I see. Sleight of hand.
Abe
I really don’t want to let loose any spoilers. I want players to approach the game in complete ignorance, and then, when they’ve played, feel like shouting out, “You got me!”
Iwata
Well, just like with magic, hearing about it is quite different than actually seeing it.
Abe
Yes, it makes quite an impact when you see it.
Iwata
Okay, without touching upon you know what, shall we talk about what we can talk about?
Everyone
(laughs)
Mori
I think it’s neat the way you can play without touching the Nintendo DSi system.
Iwata
Is that why the catchphrase is Don’t Touch?!
Abe
In WarioWare: Snapped!, you can capture your face or hand on camera and it will show up on screen as a silhouette. I thought that is a really neat way to play a video game. Because, even though there have been games before using images of the player, they were always a little embarrassing to play. This time there are four modes. The players’ response when they play will be, “Oh, I see, I see.”
Iwata
It was that way for me.
Abe
See? Not “Oh, this is interesting…” but “Oh, I see.” But I’m actually pleased about that response. It’s precisely because of the silhouettes that you know what has such effect at the end.
Iwata
When you see it at the end, it’s almost cathartic. Hmm, we keep coming back to the forbidden topic.
Abe
We sure do…
Iwata
I think we should stop trying to avoid it.
Abe
Are you sure?
Iwata
There’s no drama to WarioWare: Snapped! if we don’t talk about it. I mean, that was why when we had everyone try the test model, they had such a good time.
Abe
That’s true.
Iwata
You even came to my room to cause trouble.
Everyone
(laughs)
Iwata
I was surprised. I thought all I had to do was move my silhouette to complete various tasks, but the truth was my face was being recorded, and when I completed the tasks, the game showed what my face looked like when my guard was down while playing! (laughs)

How did you ever come up with such an idea?
Mori
As Abe-san said, there was a period when the project was getting bogged down and we were teetering on the edge of an abyss, and then we were going to submit our final proposal. Just before that, I ran into a programmer on my way home, and he told me that the camera was actually running the whole time someone was playing the game.
Iwata
In other words, only the player’s silhouette was showing up on the screen, but the camera was actually capturing the player in full detail.
Mori
Right. I thought, wouldn’t you be happy if you could see those pictures when you cleared a stage? As an extra treat. So the day before we submitted the proposal, with nothing to lose, we added the bonus section at the end.
Abe
Along with the humorous photos in the bonus, it said, “You make funny faces while playing, so play as cool as you can.” When I read that, I thought it looked like a lot of fun.
Mori
We took that photo with an underwater camera* during a company trip to Okinawa. If you take a picture under water, everyone’s face looks funny. At first no one wanted to have their picture taken, but eventually everyone came to see what was going on. I thought the psychology behind that was interesting, and that connected to the WarioWare: Snapped! project.

* Editor’s note: Mori-san took a regular underwater camera to Okinawa, not the Nintendo DSi. The Nintendo DS/Nintendo DSi, just like most other game systems, is not water resistant and should not be used to take photos in water. You can take pictures of water from above the surface; just don’t get your Nintendo DSi wet!

Iwata
But at that time it was only a proposal. A working model didn’t exist.
Mori
Right.
Iwata
The bonus was just on paper, but Abe-san jumped all over it.
Mori
Boy did he ever! (laughs) If he hadn’t, we would have fallen off the cliff down into the abyss.
Abe
Of course, we couldn’t make a decision based solely on the proposal, so we made a working model. And when we actually played it, it was really fun, so we decided to have you look at it as soon as possible.
Iwata
You didn’t come to ask me to look at it, you came to play dirty tricks! (laughs) Anyway, at that point, what was the response at IS?
Sugioka
Everywhere I went people were bursting out laughing. Even people who are usually extremely serious were saying “No! No!” but in the end would see themselves and practically bust a gut laughing. In all my time making games, I’ve never experienced anything like it.
Iwata
Now that I think about it, when you came to my room to have me play the game, you had a big grin on your face.
Abe
Sorry about that. (laughs)
Iwata
I thought something was suspicious, but I had a responsibility to decide whether it would be worth it businesswise to push development on to the next stage, so there was no way I could go without trying it out. But never since becoming president has anything made me think “You got me!” the way that did.
Everyone
(laughs)
Iwata
What’s more, Abe-san looked extremely pleased as he took the Nintendo DSi system and left. He said everyone was waiting. Did they see the pictures of me? You know, that.
Mori
Of course! (laughs) I begged him to bring them back and show me.
Sugioka
He showed me, too. I was…very pleased.
Iwata
Did it reward all your hard work?
Mori
Absolutely! (laughs) We passed them around to everyone!
Iwata
Is this what you call work? (laughs)
Everyone
(laughs)
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